Rotation Matrix: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

6 August 2010

5 August 2010

  • curprev 15:0515:05, 5 August 2010 Ted talk contribs 619 bytes +619 Created page with 'To rotate cells or text when they are placed, you have to supply a Rotation Matrix. If you don't want any roation you can use the built-in constant Matrix3dIdentity. But …'