Difference between revisions of "Rotation Matrix"
(Created page with 'To rotate cells or text when they are placed, you have to supply a Rotation Matrix. If you don't want any roation you can use the built-in constant Matrix3dIdentity. But …') |
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− | To rotate [[cells]] or [[text]] when they are placed, you have to supply a Rotation Matrix. If you don't want any | + | To rotate [[cells]] or [[text]] when they are placed, you have to supply a Rotation Matrix. If you don't want any rotation you can use the built-in constant Matrix3dIdentity. But if you want any rotation you need to come up with one on your own. |
First you dimension a matrix element: | First you dimension a matrix element: | ||
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<PRE> | <PRE> | ||
Dim oMatrix as Matrix3d | Dim oMatrix as Matrix3d | ||
+ | oMatrix = Matrix3dIdentity | ||
</PRE> | </PRE> | ||
− | Fortunately there is a command that will create a basic rotation matrix given | + | Fortunately there is a command that will create a basic rotation matrix given the axis about which you want the rotation and an angle in radians. For 2D drawings, that axis will always be Z which is indicated by the number 2. |
<PRE> | <PRE> | ||
oMatrix = Matrix3dFromAxisAndRotationAngle(2, Radians(180)) | oMatrix = Matrix3dFromAxisAndRotationAngle(2, Radians(180)) | ||
</PRE> | </PRE> |
Latest revision as of 18:20, 6 August 2010
To rotate cells or text when they are placed, you have to supply a Rotation Matrix. If you don't want any rotation you can use the built-in constant Matrix3dIdentity. But if you want any rotation you need to come up with one on your own.
First you dimension a matrix element:
Dim oMatrix as Matrix3d oMatrix = Matrix3dIdentity
Fortunately there is a command that will create a basic rotation matrix given the axis about which you want the rotation and an angle in radians. For 2D drawings, that axis will always be Z which is indicated by the number 2.
oMatrix = Matrix3dFromAxisAndRotationAngle(2, Radians(180))